Abduction System

Abduction System

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ABDUCTION SYSTEM

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Van abductions, done properly: pull up behind someone in a qualifying van, the crew (or the driver alone) jumps out, bags them and drags them into the back in a synced scene, then drives off.

Requirements:
• One of: Qbox, QBCore, ESX (or none - standalone)
• A target: ox_target or qb-target

Install:
1. Put xmmx_abduction in your resources and add `ensure xmmx_abduction` after your framework and target.
2. Restart the server.

Config:
• Framework 'auto' detects your framework (used for notifications). Or 'qbox', 'qbcore', 'esx' or 'standalone'.
• Target 'auto' uses ox_target, else qb-target. Or set 'ox_target' or 'qb-target'.
• Vehicles the vans that can be used.
• SoloDriver true: the driver alone does it; false: passengers do it; 'auto': either.
• Invincible the crew and victim cannot be hurt during the grab (with a safety time limit).
• Keys            the interact key.

Framework code:
Everything framework specific is in bridge/ (open source, not escrowed):
• bridge/framework.lua picks the framework and target; KeepPlayerInvincible (admin god mode)
• bridge/notify.lua notifications (Qbox, QBCore, ESX, ox_lib or the GTA feed)
• bridge/target.lua ox_target / qb-target
• bridge/showhud.lua optional hook to hide / show your HUD
• bridge/controls.lua    raw key input