Weed Drying Racks

Weed Drying Racks

$15.00

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Weed Drying Rack Script & Props:

VIDEO PREVIEW

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Elevate your roleplay experience with our Weed Drying Rack Script & Props. This script enables players to place a weed drying rack using an in-game item, with each rack assigned a unique ID through the selected inventory's metadata system. Once placed, props are saved to the database. If a rack is drying, it is added to the racks.json file, where its drying time is managed. The drying time is configured globally and varies based on the number of items added to the rack. Incorrect items must be removed before the drying process is allowed to start.


USEAGE:
1. Add Wet Items: Place wet items into the Rack Stash.
2. Start Drying Process: Begin drying, and the rack model changes to a Full Rack.
3. Rack Accessibility: Once drying starts, the rack is inaccessible unless PoliceOption is enabled.
4. Time Display: Attempting to open a drying rack shows the time remaining.
5. Completion: When drying is complete, the model reverts to empty.


SUPPORTED FRAMEWORKS:
- ESX
- QBCore

SUPPORTED INVENTORIES:
- QB (Old & New)
- QS (Quasar)
- OX (Overextended)

SUPPORTED INTERACTIONS:
- Interact
- Interaction Menu
- QB Target
- OX Target
- QTarget

OPTIONAL DEPENDENCIES:
- progressbar (qb-core)
- ox_lib (qb-core)

Customizable notifications, TextUI, locales, and progress bar are all editable in shared/editable.lua to tailor your gaming experience.

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Script is encrypted using CFX Asset Escrow Protection.
Be sure you have the listed Dependencies before purchase. No Refunds!
Join our Discord before purchase so that you may automatically receive your role,
and if you have questions or need support!

Notes: 

  • Don't upload the script with FileZilla, Use Winscp if you are using FTP for file uploading.
  • Renaming of the script is not allowed.
  • We do not support custom frameworks, highly modified versions of QBCore/ESX, or deprecated/outdated versions of anything. 
  • We do NOT offer refunds so please ensure you have the listed / required dependencies before purchasing.